package com.life.view
{
	import flash.display.Sprite;
	
	import com.life.vo.BallVO;
	
	public class BallView extends Sprite
	{
		public var ballVO : BallVO;
		
		public function BallView()
		{
			init( );
		}
		
		public function updatePos( ) : void {
			x = ballVO.posX;
			y = ballVO.posY;
		}
		
		private function init( ) : void {
			graphics.beginFill(0);
			graphics.drawCircle(0,0,10);
			graphics.endFill();		
		}

	}
}